// julescript.v1.142

// a document by julien hosri · beirut · dubai

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The UX blueprint is the method Julien follows to take an idea to a prototype developers can build from. Eighteen steps in five phases, each producing one document or one set of screens.

He shaped it over twelve years of shipping products, teaches it at Koalia, and runs every client and startup project on it.

This page walks the eighteen steps with the example the method is taught with: an app that tells you what to eat today.

18
steps
5
phases
500+
students mentored in design for software

// the work

First, understand: what the idea is, who it is for, who else is solving it, and every kind of person who will touch it.

  1. 01The ideaone sentence. no features, no screens, no budget yet
  2. 02Project brief and goalsthe problem, who it is for, goals, platforms, out of scope
  3. 03Competitor analysiswho else solves it, what they do well, the gap left
  4. 04User typesevery role that touches the product. roles, not names
// the documents, piling up
// the brief, for an app that tells you what to eat today
sectionwhat goes in it
in one linethree things worth eating today, ordered in a single tap
goalsdecide in under a minute · order without a form · never the same three twice
platformsa mobile app for the eater, a cms for the restaurant. web and an api are out
not in this onedelivery fleet · reviews · group orders · points